Death Must Die · Meteor Moshpit
Kront Attack Build
Swing Godrage into the crowd, multiply its Meteor triggers with extra attacks and Mort's sickles, then let Enrage turn Kront into a fast-moving impact event.
Updated for game data v0.8.8
- Gods
Leigong
Mort
Krom
- Core
Split-second Attack
Sickles of Mort
Thunderstruck
Bloodlust
- Gear
- Attack Speed
- Attack Damage
- Luck
- Attack Area
- Cooldown Reduction
Gods

Leigong
Attack-trigger multiplier
Split-second Attack
Thunderstruck
Urgency
Split-second Attack can add another attack, while Thunderstruck increases Attack chance triggers after a dash and Tornadoes adds ranged control.

Mort
Trigger-carrying Sickles
Sickles of Mort
Vampirism
Sickles of Mort explicitly apply Kront's Attack triggers, creating additional chances for Godrage's Meteors away from the axe itself.

Krom
Rupture + attack speed
Bloodlust
Chains of War
War Pact
Shurikens
Chains and Shurikens spread Ruptured so Bloodlust can add Attack Speed, while War Pact covers barriers and bosses.
Blessing Priorities
Core
4 blessingsSplit-second Attack
Leigong · Attack
Your Attacks become stronger and have a chance to trigger an additional attack.
Build role: Fills the Attack slot with a chance to trigger an additional attack, producing more Godrage and Strike checks.
Sickles of Mort
Mort · Strike
Every few Attack hits, shoot out sickles. They deal damage equal to a percentage of your Attack Damage and apply your Attack triggers.
Build role: The defining blessing synergy: Sickles deal a percentage of Attack Damage and explicitly apply Attack triggers, including Godrage.
Thunderstruck
Leigong · Passive
After dashing, there is a chance you gain a status that gives you increased Attack chance triggers on your next Attack .
Build role: Dashing can empower the next Attack's chance triggers, directly supporting the Meteor-centered plan.
Bloodlust
Krom · Passive
You gain attack speed for each ruptured enemy.
Build role: Adds Attack Speed for each Ruptured enemy created by Chains and Shurikens.
High Priority
6 blessingsChains of War
Krom · Strike
Your Attack hits have a chance to create a chain that rotates around you for a limited time, damaging, rupturing and knocking back enemies.
Build role: Attack hits can create long-lived chains that damage, Rupture, knock back, and feed Bloodlust.
Shurikens
Krom · Strike
Your Attack hits shoot out rupturing shurikens for each enemy hit.
Build role: Converts each enemy caught by Kront's wide attacks into three rupturing projectiles, extending coverage beyond melee range.
Tornadoes
Leigong · Strike
Your Attack hits have a chance to create tornadoes that pull in and damage enemies.
Build role: Adds pull and persistent Strike damage from Attack hits, keeping enemies near Kront's combo and falling Meteors.
Vampirism
Mort · Passive
Legend
Whenever you hit enemies, restore life.
Build role: Restores Life whenever Kront hits enemies, matching a build designed to produce many direct and Sickles hits.
War Pact
Krom · Passive
You deal more damage to enemy barriers and bosses.
Build role: Adds focused damage against barriers and bosses where proc-heavy wave clear needs extra help.
Urgency
Leigong · Passive
Your cooldowns are reduced.
Build role: Reduces cooldowns for Tornadoes and other cooldown-limited trigger effects.
Situational
2 blessingsSoulstealers
Mort · Strike
Your Attack hits have a chance to spawn phantoms. Any enemies they pass through become Cursed and lose a percentage of their current life.
Build role: Use in the fourth Strike slot when current-Life damage and Cursed coverage are more useful than another direct-damage proc.
God of War
Krom · Passive
Legend
All damage you deal and take is increased.
Build role: Adds major damage only after Armor, Life, and recovery can absorb its increased incoming damage.
Gear Priorities
primary
Attack Speed
More attacks mean more Godrage, Split-second Attack, Sickles, Tornadoes, Chains, and Shuriken trigger opportunities.
Attack Damage
Scales Kront's basic combo and the percentage of Attack Damage dealt by Sickles of Mort.
secondary
Luck
Improves the chance-based blessing engine around Split-second Attack, Thunderstruck, Tornadoes, and Chains.
Attack Area
Hits more enemies per swing, increasing Shuriken output and keeping Kront's three-part combo effective in dense waves.
Cooldown Reduction
Improves cooldown-limited Strikes such as Tornadoes and helps the proc package cycle consistently.
useful
Armor
Offsets Recklessness and the close-range exposure required to keep attack triggers flowing.
Life
Raises Kront's margin for error and improves the regeneration supplied by Behemoth Heart.
Practical build advice
Watch out for
Meteor output is chance-based
Godrage does not expose a fixed trigger rate in the extracted item record, so individual attack chains can produce uneven Meteor coverage.
Aggressive contact damage
Recklessness and repeated melee attacks increase the punishment when Kront is caught without Enrage movement or recovery.
Boss trigger uptime
Mobile or dangerous bosses can interrupt Kront's attack chains and reduce the number of chances to call Meteors or launch Sickles.
What helps
Godrage
Provides the Meteor trigger that makes the guide distinct from a normal Attack and Strike build.
Attack Speed
Creates more trigger attempts in every safe attack window and shortens the recovery between Kront's combo hits.
Vampirism
Converts the build's high hit frequency into recovery during sustained close-range combat.
Armor
Offsets Recklessness and preserves enough Life for Behemoth Heart and Vampirism to stabilize the fight.
War Pact
Adds direct barrier and boss damage when shorter attack windows limit proc volume.
Unique Boosts

Enabler · Core unique
Godrage
Mythic · Tier 1 · Barbarian
This Barbarian axe is the centerpiece: attack hits can call down Meteors, and its fixed +20% Damage supports the entire proc package.

Enhancer · Great if you have it
The Fanatic
Mythic · Tier 3 · Unrestricted
Each enemy hit by an Attack temporarily adds Damage, while the fixed +8% Attack Speed creates more Meteor-triggering swings.

Enhancer · Great if you have it
The Geminator
Mythic · Tier 2 · Unrestricted
Experience pickups grant Movement Speed, Attack Speed, and Cooldown Reduction together, supporting every moving part of the trigger engine.

Defensive fix · Situational unique
Turtle Island
Epic · Tier 3 · Unrestricted
A valid Heavy torso with 120 Armor, two Revivals, +40% Damage, and Armor-based damage prevention for safer Recklessness play.
Talents
Tenacity
Rank 5/5You have more life.
Build impact: Adds +15% Life, giving the close-range attack engine more room to absorb hits while waiting for Enrage.
Pummel
Rank 4/4You deal more damage to enemies without barriers.
Build impact: Adds +12% Damage against enemies without barriers, improving most wave-clear targets.
Experienced Prescience
Rank 2/2You gain more control over your God offers.
Build impact: Adds four Alterations for assembling the specific Leigong, Mort, and Krom trigger package.
Beast Power
Rank 5/5Your attack hits have a chance to knock back enemies.
Build impact: Gives attack hits a 25% chance to knock enemies back within 300 range, adding control to Kront's rapid three-part combo.
Crush the Weak
Rank 1/1Your attacks apply Stun to enemies without barriers.
Build impact: Makes attacks Stun enemies without barriers so the moshpit remains controlled while Kront keeps swinging.
Enrage
Rank 3/3When an enemy hits you, become enraged. While enraged, your Strike, Cast, and Power damage bonuses convert to Attack damage instead.
Build impact: After Kront is hit, Enrage lasts 8 seconds on a 12-second cooldown and converts Strike, Cast, and Power Damage bonuses into Attack Damage.
Wild Swing
Rank 3/3Your attacks and strikes have a larger area.
Build impact: Adds +15% Attack and Strike Area so each combo hits more enemies and produces more trigger opportunities.
Trample
Rank 3/3While enraged, your Dash recharge speed is increased.
Build impact: Adds +24% Dash Recharge Speed while Enraged, helping Kront reposition between Meteor-triggering attack chains.
Recklessness
Rank 4/5All damage you deal and take is increased.
Build impact: Adds +16% Damage at the cost of +10% Damage Taken, leaning into the build's aggressive Enrage cycle.
Behemoth Heart
Rank 3/3You gain Life Regeneration equal to a percentage of your Max Life.
Build impact: Regenerates 0.15% of Max Life to offset sustained contact damage between Vampirism procs.
Berserk
Rank 2/2While enraged, you have increased Attack Speed.
Build impact: Adds +22% Attack Speed while Enraged, directly increasing attacks, Sickles, and opportunities for Godrage to call Meteors.
Rampage
Rank 1/1While enraged, you have increased Attack Damage and Attack Area.
Build impact: Adds Attack Damage and Attack Area while Enraged, reinforcing both the basic combo and Attack-Damage-based Sickles.
Talent Tree
Tenacity
Rank 5 / 5You have more life.
- Life: +15%
Pummel
Rank 4 / 4You deal more damage to enemies without barriers.
- Damage vs Barriers: +12%
Ram
Rank 0 / 3Your strikes deal more damage.
- Strike Damage: +4%
Experienced Prescience
Rank 2 / 2You gain more control over your God offers.
- Alterations: +4
Beast Power
Rank 5 / 5Your attack hits have a chance to knock back enemies.
- Beast Power: Chance: +25%
- Beast Power: Range: +300
Crush the Weak
Rank 1 / 1Your attacks apply Stun to enemies without barriers.
Forge Path
Rank 0 / 2You gain more control over your God offers.
- Banishes: +2
Intimidating Warp
Rank 0 / 3Your experience pull area is increased.
- Pull Area: +20%
Enrage
Rank 3 / 3When an enemy hits you, become enraged. While enraged, your Strike, Cast, and Power damage bonuses convert to Attack damage instead.
- Enrage: Skill Percentage: +140%
- Enrage: Duration: +8s
- Enrage: Cooldown: +12s
Pulverize
Rank 0 / 5You deal more damage to enemy barriers and bosses.
- Damage vs Barriers: +3%
- Damage vs Bosses: +3%
Wild Swing
Rank 3 / 3Your attacks and strikes have a larger area.
- Area: +15%
Iron Will
Rank 0 / 5Your armor is increased.
- Armor: +3%
Trample
Rank 3 / 3While enraged, your Dash recharge speed is increased.
- Dash Recharge Speed: +24%
Recklessness
Rank 4 / 5All damage you deal and take is increased.
- Damage: +16%
- Damage Taken: +10%
Barbarian’s Wisdom
Rank 0 / 2You have more Power slots.
- Power Slots: +1
Unmovable
Rank 0 / 1You can't be stunned or frozen.
Ravage
Rank 0 / 3Stunned, frozen, immobilized, and afraid enemies take more damage.
- Damage vs Control-Impaired Enemies: +33%
Cleave
Rank 0 / 4You gain additional Attack Area bonuses from items.
- Attack Area from Items: +6%
Renowned Master
Rank 0 / 2Your chance for Master offers is increased.
- Master Offers: +2%
Behemoth Heart
Rank 3 / 3You gain Life Regeneration equal to a percentage of your Max Life.
- Life Regeneration from Max Life: +0.15%
Overwhelming Momentum
Rank 0 / 4Gain Attack Damage and Attack Area every second until your next attack.
- Attack Damage per Second: +20%
- Attack Area per Second: +20%
- Max Attack Damage: +60%
- Max Attack Area: +60%
A Living Legend
Rank 0 / 3Your chance for Legend offers is increased.
- Legend Offers: +3%
Overpower
Rank 0 / 3Your Attack and Power damage are increased for every Life point you have.
- Attack Damage per Life Point: +0.04%
- Power Damage per Life Point: +0.04%
Berserk
Rank 2 / 2While enraged, you have increased Attack Speed.
- Attack Speed while Enraged: +22%
Brute Force
Rank 0 / 3Stun statuses you apply last longer.
- Stun Duration: +600%
Core Strength
Rank 0 / 5Your Strike damage is increased, but you have less Luck.
- Luck: -6%
- Strike Damage: +20%
Aftershock
Rank 0 / 3Damage dealt by Powers has a chance to stun enemies.
- Aftershock: Chance: +5%
Warchief
Rank 0 / 1Whenever you Dash, stomp the ground around you, knocking back enemies and dealing a percentage of your Attack damage.
- Warchief: Attack Damage: +90%
- Warchief: Area: +2000
- Warchief: Knock Back: +100
- Warchief: Cooldown: +1s
Devastate
Rank 0 / 3Your attacks have a chance to stun enemies.
- Devastate: Chance: +10%
Rampage
Rank 1 / 1While enraged, you have increased Attack Damage and Attack Area.
Colossal Strike
Rank 0 / 1Your Strikes have a larger area and stun enemies.
- Strike Area: +200%
Ancestral Knowledge
Rank 0 / 1Whenever a Power triggers, there is a chance it triggers an additional time.
- Ancestral Knowledge: Chance: +50%
Alternatives
How to play
Dash to prime Thunderstruck, then commit to Kront's three-part combo. Sickles carry Attack triggers through the pack while Tornadoes and Chains keep targets inside the Meteor zone.
Strike capacity
Kront has four base Strike slots. Prioritize Sickles first, then add Chains, Tornadoes, and Shurikens; Soulstealers is a replacement when current-Life damage matters more.
No Godrage?
Use The Choppa for its 28% Stun chance and keep the attack-trigger shell, but the guide loses its Meteor identity and should be treated as a fallback.
Safer version
Delay Recklessness when defenses are weak, prioritize Vampirism, and equip Turtle Island or another Heavy torso with Armor and Life.
No Mort?
Use Ninh for Earth Spike and Crushing Attack. You lose Sickles applying Attack triggers and Vampirism, but gain more reliable Stun control.
No Krom?
Use Winter for Ice Shards and control passives. The build loses Bloodlust and Rupture coverage but gains Freeze and safer wave control.