Death Must Die · Bunny Hop
Merris Dash Build
Let Jade Rabbit erase the normal loadout, then turn nonstop dashes into pulling Vortices, piercing ice, stacked Lightning Circles, and Discharge sparks.
Updated for game data v0.8.8
- Gods
Time
Winter
Krom
- Core
Vortex
Dive
Rampage
Haul
- Gear
- Dash Recharge Speed
- Dash Damage
- Dash Charges
- Dash Area
Gods

Time
Grouping Dash
Vortex
Gem High
Vortex pulls enemies into Merris's Lightning Circle and Discharge sparks while adding a persistent Dash-damage field.

Winter
Ranged Dash coverage
Dive
Chill to the Bone
Icebound
Shatter
Dive throws eighteen piercing ice shards per dash and applies Chilled, covering enemies that are unsafe to cross directly.

Krom
Dash amplification
Rampage
Haul
War Pact
Rampage and Haul increase Dash damage and area without consuming another Dash slot, while War Pact helps against barriers and bosses.
Blessing Priorities
Core
4 blessingsVortex
Time · Dash
Your dash leaves a vortex that pulls enemies in.
Build role: Fills the first Dash slot with a persistent pull that groups enemies for Lightning Circle, Discharge, and Dive.
Dive
Winter · Dash
Your dash throws ice shards that deal damage and apply Chilled .
Build role: Fills the second Dash slot with eighteen piercing projectiles, giving the build ranged damage and Chilled application.
Rampage
Krom · Passive
Whenever you dash, your Dash damage is increased temporarily.
Build role: Every dash temporarily increases Dash Damage, so the bonus naturally stays active during the build's continuous movement.
Haul
Krom · Passive
The effects of your Dash have a larger area.
Build role: Increases Dash Area, improving Vortex coverage and the close-range effects triggered around Merris.
High Priority
5 blessingsWar Pact
Krom · Passive
You deal more damage to enemy barriers and bosses.
Build role: Adds damage against barriers and bosses, where a movement-first build most needs extra single-target pressure.
Chill to the Bone
Winter · Passive
Legend
Reduces the Chilled stacks needed to freeze an enemy.
Build role: Reduces the Chilled stacks needed to freeze enemies caught by repeated Dive volleys.
Icebound
Winter · Passive
Immobilized enemies take more damage.
Build role: Makes immobilized enemies take more damage after Dive builds them toward Frozen.
Shatter
Winter · Passive
Chilled and/or Frozen enemies below a certain life threshold instantly shatter and die.
Build role: Executes low-life Chilled and Frozen enemies, helping the Dash engine finish dense late waves.
Gem High
Time · Passive
Legend
Whenever you collect an amount of experience, you gain Movement Speed, Attack Speed and Cooldown Reduction for a limited duration. Refreshes duration on stack.
Build role: Experience pickups add Movement Speed and Cooldown Reduction while Merris follows the Vortex route through each pack.
Situational
2 blessingsGod of War
Krom · Passive
Legend
All damage you deal and take is increased.
Build role: Adds more damage when the run already has enough Armor or Evasion to absorb its increased incoming damage.
World Freeze
Winter · Passive
Legend
All enemies gain a stack of Chilled every few seconds.
Build role: Passively adds Chilled stacks when Dive alone is not freezing dangerous targets quickly enough.
Gear Priorities
primary
Dash Recharge Speed
More dashes mean more Vortices, Dive volleys, Lightning Circles, and Discharge sparks.
Dash Damage
Directly scales both equipped Dash blessings and compounds Rampage's recurring bonus.
secondary
Dash Charges
Extends each burst of movement and gives Merris a reserve charge for escaping danger.
Dash Area
Improves Vortex grouping and the close-range coverage of the dash-triggered talent effects.
useful
Dash Duration
Keeps Vortex active longer so successive dashes can overlap their damage and control.
Attack Damage
Merris cannot perform normal attacks, but Discharge still deals 10% of Attack Damage per second.
Armor
Protects Merris when a dash path clips a boss, projectile, or control-resistant enemy.
Practical build advice
Watch out for
Jade Rabbit lock-in
Without normal attacks or non-Dash blessing slots, weak or underleveled Dash offers leave the build without a backup damage engine.
Dangerous dash paths
Merris has 45 baseline Life and must repeatedly cross or skirt enemy packs to trigger her full talent engine.
Boss pressure
Vortex excels at grouping waves, but isolated control-resistant bosses reduce its value and expose Merris during repeated passes.
What helps
Jade Rabbit
Creates the two-slot Dash-only ruleset the guide and Charged Field scaling are built around.
Dash Recharge Speed
Reduces engine downtime and keeps an escape charge returning while every offensive trigger depends on dashing.
Armor
Raises the margin for error when repeated close passes expose Merris to contact damage.
War Pact
Adds targeted barrier and boss damage without occupying either Dash slot.
Mort sustain swap
Replace Time and Vortex with Mort and Lifelink when recovery is more important than grouping and persistent area damage.
Unique Boosts

Enabler · Core unique
Jade Rabbit
Mythic · Tier 3 · Unrestricted
The build-defining relic adds a second Dash slot, four Alterations, and +20% Dash Recharge Speed while removing every non-Dash blessing slot and normal attacks.

Enhancer · Great if you have it
The Eight Color Staff
Mythic · Tier 2 · Sorceress
Its fixed +60% Dash Damage scales Vortex and Dive, while +60% Attack Damage also improves Discharge.

Enhancer · Great if you have it
Bouncing Boots
Mythic · Tier 2 · Unrestricted
Adds a Dash charge and Armor for longer, safer chains; the Attack Bounce line is intentionally unused.

Situational · Situational unique
Sand Als
Rare · Tier 2 · Unrestricted
Use instead of Bouncing Boots when smoother cycling matters more than a stored charge; they provide +20% Dash Recharge Speed and 16 Move Speed.
Talents
Static
Rank 5/5Your Dash Damage and Area are increased.
Build impact: Adds +10% Dash Damage and +10% Dash Area to both equipped Dash blessings.
Lightning Circle
Rank 5/5Whenever you dash, a Lightning Circle damages enemies around you.
Build impact: Creates a 5-damage Lightning Circle around Merris every time she dashes, adding a reliable point-blank damage layer.
Charged Field
Rank 4/4For every level spent in Dash blessings, your Lightning Circle deals more Damage.
Build impact: Adds +40% Lightning Circle Damage for every level invested in Dash blessings; two rank-10 Dash blessings provide +800%.
Channel
Rank 4/4While you are not attacking, you and your Summons deal more damage.
Build impact: Adds +40% Damage while Merris is not attacking, a condition Jade Rabbit keeps active by preventing normal attacks.
Discharge
Rank 5/5Whenever you dash, you release lightning sparks around you that deal a percentage of your Attack Damage per second.
Build impact: Every dash releases eight sparks for 1.1 seconds, each dealing 10% of Attack Damage per second.
Surge
Rank 1/1Your Dash Recharge Speed is increased.
Build impact: Adds +40% Dash Recharge Speed on top of Jade Rabbit's fixed +20%.
Mystical Prescience
Rank 2/2You gain more control over your god offers.
Build impact: Adds four Alterations, combining with Jade Rabbit's four to help assemble the specific Time, Winter, and Krom package.
Concentration
Rank 5/5You gain more experience.
Build impact: Adds +5% Experience Gain so both Dash blessings reach the levels that scale Charged Field.
Arcane Intelligence
Rank 3/4Your chance for Expert offers is increased.
Build impact: Adds +6% Expert offers for stronger early Dash rolls and support passives.
Astral Warp
Rank 2/3Your experience pull area is increased.
Build impact: Adds +40% Pull Area so Merris can collect experience without interrupting the dash route.
Talent Tree
Fellowship
Rank 0 / 5Your Summon Damage is increased.
- Summon Damage: +2%
Blast Impact
Rank 0 / 5Your Attack Damage is increased.
- Attack Damage: +1%
Static
Rank 5 / 5Your Dash Damage and Area are increased.
- Dash Damage: +10%
- Dash Area: +10%
Arcane Breeze
Rank 0 / 5Your Cast Damage is increased.
- Cast Damage: +2%
Mystical Prescience
Rank 2 / 2You gain more control over your god offers.
- Alterations: +4
Affection
Rank 0 / 3You have more Summon slots.
- Summon Slots: +1
Flare
Rank 0 / 3Your Attack Range is increased.
- Attack Range: +12%
Concentration
Rank 5 / 5You gain more experience.
- Experience Gain: +5%
Astral Warp
Rank 2 / 3Your experience pull area is increased.
- Pull Area: +40%
Green Tea
Rank 0 / 5You and your Summons have increased movement speed.
- Self Movement Speed: +5%
- Summon Movement Speed: +10%
Fiery Fingertips
Rank 0 / 5Damage dealt by Casts has a chance to apply Seared.
- Max Seared Stacks: +5
- Fiery Fingertips: Chance: +20%
Lightning Circle
Rank 5 / 5Whenever you dash, a Lightning Circle damages enemies around you.
- Lightning Circle: Damage: +5
- Lightning Circle: Area: +960
Arcane Attraction
Rank 0 / 1Your Attack Projectiles aim towards enemies.
- Attack Aim Rate: +360
Fire Pals
Rank 0 / 3Fire Elementals fight alongside you, Burning enemies they hit.
- Fire Pals: Elemental Respawn Cooldown: +10s
- Fire Pals: Elementals: +3
- Fire Pals: Elemental Life: +50
- Fire Pals: Elemental Life Regen: +2
- Fire Pals: Elemental Movement Speed: +320
- Fire Pals: Elemental Damage: +1
- Fire Pals: Elemental Attack Area: +50
- Fire Pals: Elemental Attack Time: +0.42
Incineration
Rank 0 / 4The maximum Seared stacks you can apply are increased.
- Max Seared Stacks: +5
Charged Field
Rank 4 / 4For every level spent in Dash blessings, your Lightning Circle deals more Damage.
- Charged Field: Damage per Dash Level: +40%
Attunement
Rank 0 / 5Your Cast Cooldown Reduction is increased.
- Cast Cooldown Reduction: +3%
Bookworm
Rank 0 / 1Your Cast Damage is increased for each Lore item in your Library.
- Bookworm: Percentage: +0.2%
Channel
Rank 4 / 4While you are not attacking, you and your Summons deal more damage.
- Damage: +40%
Molten Hot
Rank 0 / 5Your Cast Damage is increased by a percentage of your Attack Damage.
- Molten Hot: Percentage: +5%
Energize
Rank 0 / 1Whenever you Dash, gain a status that increases the Attack Speed and Projectile Velocity of your next attack.
- Next Attack Speed: +150%
- Next Attack Velocity: +60%
Arcane Intelligence
Rank 3 / 4Your chance for Expert offers is increased.
- Arcane Intelligence: Expert Skills Chance: +6%
Burn Through
Rank 0 / 5Your Prime Damage is increased.
- Cast Damage: +4%
Discharge
Rank 5 / 5Whenever you dash, you release lightning sparks around you that deal a percentage of your Attack Damage per second.
- Discharge: Percent of Attack Damage: +10%
- Discharge: Lightning Spark: +8
- Discharge: Duration: +1.1s
- Discharge: Velocity: +420
High Sorceress
Rank 0 / 5For every level spent in Cast blessings, deal more Damage but increase your Cast Cooldowns.
- High Sorceress: Damage per Cast Level: +2%
- High Sorceress: Cast Cooldown Reduction per Cast Level: -2%
Esoteric Flow
Rank 0 / 5Whenever you dash, there is a chance you trigger a random Cast. The chance for certain skills is diminished.
- Esoteric Flow: Chance: +4%
Fireball
Rank 0 / 3If you do not attack for a given time, your next attack becomes a Fireball that has only one Projectile with infinite Pierce. This projectile has increased Damage and Area.
- Fireball: Fireball Channel Time: +1.8s
- Fireball: Attack Damage: +200
- Fireball: Area: +6
- Fireball: Velocity: +120
Firesoul
Rank 0 / 5You gain additional Attack Damage bonuses from items.
- Attack Damage: +5%
Twincast
Rank 0 / 5Whenever a Cast triggers, there is a chance it triggers an additional time.
- Twincast: Chance: +4%
Magic Missiles
Rank 0 / 3Your attacks have a chance to shoot out aiming missiles.
- Magic Missiles: Chance: +33%
- Magic Missiles: Cooldown: +0.33s
- Magic Missiles: Damage: +1
- Magic Missiles: Aim Rate: +360
- Magic Missiles: Area: +6
- Magic Missiles: Velocity: +900
- Magic Missiles: Range: +800
- Magic Missiles: Magic Missiles: +3
- Magic Missiles: Projectile Pierce: +3
Pet Dragon
Rank 0 / 1A Red Dragon fights alongside you, Burning enemies with its breath.
- Pet Dragon: Dragon Respawn Cooldown: +14s
- Pet Dragon: Dragon Life: +250
- Pet Dragon: Dragon Life Regen: +5
- Pet Dragon: Dragon Movement Speed: +410
- Pet Dragon: Dragon Breath Damage: +1
- Pet Dragon: Dragon Breath Area: +420
- Pet Dragon: Dragon Attack Time: +1.1
Blaze
Rank 0 / 1For every level spent in Attack blessings, your Attack Damage is increased.
- Blaze: Damage per Attack Level: +8%
Surge
Rank 1 / 1Your Dash Recharge Speed is increased.
- Recharge Speed: +40%
Aspect of the Hydra
Rank 0 / 1Your Cast projectiles are increased, but their Damage is reduced.
- Cast Projectile Count: +100%
- Cast Damage: -100%
Telekinesis
Rank 0 / 1Your experience pull area is increased. Your Cast Damage is increased for every 100 Pull Area points you have.
- Pull Area: +100%
- Telekinesis: Cast Damage: +0.2%
Alternatives
Two Dash slots
Jade Rabbit adds one Dash slot to the normal Dash slot. Vortex and Dive fill both; every other recommended blessing is a Passive and does not compete for them.
No normal attack
Jade Rabbit prevents attacking and removes Attack, Strike, Cast, Power, and Summon slots. Lightning Circle, Discharge, Vortex, and Dive provide the complete damage engine instead.
Offer order
Secure Vortex and Dive first, then level both aggressively for Charged Field. Take Rampage and Haul before unrelated passives.
Boss route
Dash across a boss only when the path is safe; otherwise orbit at the edge of Dive range and let Vortex, Lightning Circle, and Discharge overlap during short passes.
Need sustain?
Replace Time with Mort and use Lifelink beside Dive. The build loses Vortex grouping but gains a Dash that heals below its life threshold.
More direct damage
Replace Vortex with Krom's Charge when grouping is unnecessary. Charge keeps the ten blessing levels needed by Charged Field and benefits directly from Rampage and Haul.
Remaining gear
After Jade Rabbit, favor The Eight Color Staff and either Bouncing Boots or Sand Als. Fill the other slots with Dash Damage, Dash Recharge Speed, Dash Charges, Dash Area, then Armor or Evasion.