Merris overview
Merris full-body sprite

Death Must Die · Bunny Hop

Merris Dash Build

Let Jade Rabbit erase the normal loadout, then turn nonstop dashes into pulling Vortices, piercing ice, stacked Lightning Circles, and Discharge sparks.

Updated for game data v0.8.8

Gods
  • Time
  • Winter
  • Krom
Core
  • Vortex
  • Dive
  • Rampage
  • Haul
Gear
  • Dash Recharge Speed
  • Dash Damage
  • Dash Charges
  • Dash Area

Gods

Time

Grouping Dash

  • Vortex
  • Gem High

Vortex pulls enemies into Merris's Lightning Circle and Discharge sparks while adding a persistent Dash-damage field.

Winter

Ranged Dash coverage

  • Dive
  • Chill to the Bone
  • Icebound
  • Shatter

Dive throws eighteen piercing ice shards per dash and applies Chilled, covering enemies that are unsafe to cross directly.

Krom

Dash amplification

  • Rampage
  • Haul
  • War Pact

Rampage and Haul increase Dash damage and area without consuming another Dash slot, while War Pact helps against barriers and bosses.

Browse all gods & blessings

Blessing Priorities

Core

4 blessings

Vortex

Time · Dash

Your dash leaves a vortex that pulls enemies in.

Build role: Fills the first Dash slot with a persistent pull that groups enemies for Lightning Circle, Discharge, and Dive.

Dive

Winter · Dash

Your dash throws ice shards that deal damage and apply Chilled .

Build role: Fills the second Dash slot with eighteen piercing projectiles, giving the build ranged damage and Chilled application.

Rampage

Krom · Passive

Whenever you dash, your Dash damage is increased temporarily.

Build role: Every dash temporarily increases Dash Damage, so the bonus naturally stays active during the build's continuous movement.

Haul

Krom · Passive

The effects of your Dash have a larger area.

Build role: Increases Dash Area, improving Vortex coverage and the close-range effects triggered around Merris.

High Priority

5 blessings

War Pact

Krom · Passive

You deal more damage to enemy barriers and bosses.

Build role: Adds damage against barriers and bosses, where a movement-first build most needs extra single-target pressure.

Chill to the Bone

Winter · Passive

Legend

Reduces the Chilled stacks needed to freeze an enemy.

Build role: Reduces the Chilled stacks needed to freeze enemies caught by repeated Dive volleys.

Icebound

Winter · Passive

Immobilized enemies take more damage.

Build role: Makes immobilized enemies take more damage after Dive builds them toward Frozen.

Shatter

Winter · Passive

Chilled and/or Frozen enemies below a certain life threshold instantly shatter and die.

Build role: Executes low-life Chilled and Frozen enemies, helping the Dash engine finish dense late waves.

Gem High

Time · Passive

Legend

Whenever you collect an amount of experience, you gain Movement Speed, Attack Speed and Cooldown Reduction for a limited duration. Refreshes duration on stack.

Build role: Experience pickups add Movement Speed and Cooldown Reduction while Merris follows the Vortex route through each pack.

Situational

2 blessings

God of War

Krom · Passive

Legend

All damage you deal and take is increased.

Build role: Adds more damage when the run already has enough Armor or Evasion to absorb its increased incoming damage.

World Freeze

Winter · Passive

Legend

All enemies gain a stack of Chilled every few seconds.

Build role: Passively adds Chilled stacks when Dive alone is not freezing dangerous targets quickly enough.

Gear Priorities

primary

  • Dash Recharge Speed

    More dashes mean more Vortices, Dive volleys, Lightning Circles, and Discharge sparks.

  • Dash Damage

    Directly scales both equipped Dash blessings and compounds Rampage's recurring bonus.

secondary

  • Dash Charges

    Extends each burst of movement and gives Merris a reserve charge for escaping danger.

  • Dash Area

    Improves Vortex grouping and the close-range coverage of the dash-triggered talent effects.

useful

  • Dash Duration

    Keeps Vortex active longer so successive dashes can overlap their damage and control.

  • Attack Damage

    Merris cannot perform normal attacks, but Discharge still deals 10% of Attack Damage per second.

  • Armor

    Protects Merris when a dash path clips a boss, projectile, or control-resistant enemy.

Practical build advice

Watch out for

  • Jade Rabbit lock-in

    Without normal attacks or non-Dash blessing slots, weak or underleveled Dash offers leave the build without a backup damage engine.

  • Dangerous dash paths

    Merris has 45 baseline Life and must repeatedly cross or skirt enemy packs to trigger her full talent engine.

  • Boss pressure

    Vortex excels at grouping waves, but isolated control-resistant bosses reduce its value and expose Merris during repeated passes.

What helps

  • Jade Rabbit

    Creates the two-slot Dash-only ruleset the guide and Charged Field scaling are built around.

  • Dash Recharge Speed

    Reduces engine downtime and keeps an escape charge returning while every offensive trigger depends on dashing.

  • Armor

    Raises the margin for error when repeated close passes expose Merris to contact damage.

  • War Pact

    Adds targeted barrier and boss damage without occupying either Dash slot.

  • Mort sustain swap

    Replace Time and Vortex with Mort and Lifelink when recovery is more important than grouping and persistent area damage.

Unique Boosts

Jade Rabbit item sprite

Enabler · Core unique

Jade Rabbit

Mythic · Tier 3 · Unrestricted

The build-defining relic adds a second Dash slot, four Alterations, and +20% Dash Recharge Speed while removing every non-Dash blessing slot and normal attacks.

The Eight Color Staff item sprite

Enhancer · Great if you have it

The Eight Color Staff

Mythic · Tier 2 · Sorceress

Its fixed +60% Dash Damage scales Vortex and Dive, while +60% Attack Damage also improves Discharge.

Bouncing Boots item sprite

Enhancer · Great if you have it

Bouncing Boots

Mythic · Tier 2 · Unrestricted

Adds a Dash charge and Armor for longer, safer chains; the Attack Bounce line is intentionally unused.

Sand Als item sprite

Situational · Situational unique

Sand Als

Rare · Tier 2 · Unrestricted

Use instead of Bouncing Boots when smoother cycling matters more than a stored charge; they provide +20% Dash Recharge Speed and 16 Move Speed.

Talents

Static

Rank 5/5
Core

Your Dash Damage and Area are increased.

Build impact: Adds +10% Dash Damage and +10% Dash Area to both equipped Dash blessings.

Lightning Circle

Rank 5/5
Core

Whenever you dash, a Lightning Circle damages enemies around you.

Build impact: Creates a 5-damage Lightning Circle around Merris every time she dashes, adding a reliable point-blank damage layer.

Charged Field

Rank 4/4
Core

For every level spent in Dash blessings, your Lightning Circle deals more Damage.

Build impact: Adds +40% Lightning Circle Damage for every level invested in Dash blessings; two rank-10 Dash blessings provide +800%.

Channel

Rank 4/4
Core

While you are not attacking, you and your Summons deal more damage.

Build impact: Adds +40% Damage while Merris is not attacking, a condition Jade Rabbit keeps active by preventing normal attacks.

Discharge

Rank 5/5
Core

Whenever you dash, you release lightning sparks around you that deal a percentage of your Attack Damage per second.

Build impact: Every dash releases eight sparks for 1.1 seconds, each dealing 10% of Attack Damage per second.

Surge

Rank 1/1
Core

Your Dash Recharge Speed is increased.

Build impact: Adds +40% Dash Recharge Speed on top of Jade Rabbit's fixed +20%.

Mystical Prescience

Rank 2/2
High Priority

You gain more control over your god offers.

Build impact: Adds four Alterations, combining with Jade Rabbit's four to help assemble the specific Time, Winter, and Krom package.

Concentration

Rank 5/5
High Priority

You gain more experience.

Build impact: Adds +5% Experience Gain so both Dash blessings reach the levels that scale Charged Field.

Arcane Intelligence

Rank 3/4
High Priority

Your chance for Expert offers is increased.

Build impact: Adds +6% Expert offers for stronger early Dash rolls and support passives.

Astral Warp

Rank 2/3
Situational

Your experience pull area is increased.

Build impact: Adds +40% Pull Area so Merris can collect experience without interrupting the dash route.

Talent Tree

Alternatives

Two Dash slots

Jade Rabbit adds one Dash slot to the normal Dash slot. Vortex and Dive fill both; every other recommended blessing is a Passive and does not compete for them.

No normal attack

Jade Rabbit prevents attacking and removes Attack, Strike, Cast, Power, and Summon slots. Lightning Circle, Discharge, Vortex, and Dive provide the complete damage engine instead.

Offer order

Secure Vortex and Dive first, then level both aggressively for Charged Field. Take Rampage and Haul before unrelated passives.

Boss route

Dash across a boss only when the path is safe; otherwise orbit at the edge of Dive range and let Vortex, Lightning Circle, and Discharge overlap during short passes.

Need sustain?

Replace Time with Mort and use Lifelink beside Dive. The build loses Vortex grouping but gains a Dash that heals below its life threshold.

More direct damage

Replace Vortex with Krom's Charge when grouping is unnecessary. Charge keeps the ten blessing levels needed by Charged Field and benefits directly from Rampage and Haul.

Remaining gear

After Jade Rabbit, favor The Eight Color Staff and either Bouncing Boots or Sand Als. Fill the other slots with Dash Damage, Dash Recharge Speed, Dash Charges, Dash Area, then Armor or Evasion.