Merris overview
Merris full-body sprite

Death Must Die · Infernal Menagerie

Merris Summon Build

Stop attacking, command a five-slot army, and let cursed skeletons, clones, fire creatures, and Merris's own pets scale together while she stays safely on the move.

Updated for game data v0.8.8

Gods
  • Mort
  • Time
  • Summer
Core
  • Ravens of Pestilence
  • Necromancy
  • Clone
  • Fire Elementals
  • Fire Dragon
  • Influence
Gear
  • Summon Damage
  • Armor
  • Summon Duration
  • Shard Pull Area

Gods

Mort

Cursed skeleton engine

  • Ravens of Pestilence
  • Necromancy
  • Influence
  • Malady

Ravens apply Cursed for longer-lived Necromancy skeletons, while Influence directly raises the whole army's damage.

Time

Permanent summon scaling

  • Clone
  • Deathlessness
  • Gem High

The Summoner permanently increases Summon Damage, Clone adds a high-value ally, and Deathlessness extends temporary summons.

Summer

Burning menagerie

  • Fire Elementals
  • Fire Dragon
  • Gehenna

Fire Elementals and Fire Dragon join Merris's native fire pets, while Meteor Shower and Malady keep Burning spread across the pack.

Browse all gods & blessings

Blessing Priorities

Core

8 blessings

Ravens of Pestilence

Mort · Summon

Spawn ravens that attack enemies, applying Cursed .

Build role: Fills the first Summon slot and applies Cursed so Necromancy can raise longer-lived skeletons.

Necromancy

Mort · Summon

You raise skeletons when you kill a number of enemies. Skeletons raised from Cursed enemies last longer.

Build role: Fills the second slot with the army's main scaling body count; Cursed kills produce longer-lived skeletons.

Clone

Time · Summon

A clone of you fights alongside you.

Build role: Fills the third slot with a copy of Merris that benefits from global Summon Damage.

Fire Elementals

Summer · Summon

Whenever you apply a Burning status there is a chance you summon a fire fox to fight alongside you.

Build role: Fills the fourth slot with fire foxes generated from the build's recurring Burning applications.

Fire Dragon

Summer · Summon

Legend

The red dragon fights alongside you, Burning enemies with its breath.

Build role: Fills the fifth slot with another durable Burning ally alongside Merris's talent dragon.

Influence

Mort · Passive

Every few seconds, your Summons gain damage temporarily.

Build role: Adds a recurring 5-50% Summon Damage window depending on rarity and level.

The Summoner

Time · Cast

On cooldown, the damage of your summons increases permanently.

Build role: Every cooldown cycle permanently adds 3-6% Summon Damage, giving the army a clear late-run scaling engine.

Deathlessness

Time · Passive

Your Summons last longer.

Build role: Adds up to +130% Summon Duration so temporary skeletons, clones, and fire creatures overlap for longer.

High Priority

4 blessings

Meteor Shower

Summer · Cast

Meteors fall from the skies, damaging enemies and Burning the ground.

Build role: Applies Burning without requiring basic attacks, helping Fire Elementals appear while Channel remains active.

Malady

Mort · Passive

Legend

Enemies that die spread their statuses to enemies that don't have them. Your Status effects deal more damage.

Build role: Spreads Cursed and Burning from defeated enemies, maintaining the Necromancy and fire-summon setup across dense waves.

Gehenna

Summer · Passive

Legend

Every second, gain experience for each unique status applied to each individual enemy.

Build role: Turns the army's Cursed and Burning coverage into more experience and therefore more summon upgrades.

Gem High

Time · Passive

Legend

Whenever you collect an amount of experience, you gain Movement Speed, Attack Speed and Cooldown Reduction for a limited duration. Refreshes duration on stack.

Build role: Experience pickups add Movement Speed and Cooldown Reduction, supporting safe positioning and The Summoner's permanent scaling.

Situational

2 blessings

Searing Attack

Summer · Attack

Your Attacks become stronger, apply Burning and have a chance to create fire trails that burn enemies.

Build role: Useful for applying Burning before the army is established; stop basic attacking once Channel and the autonomous Burning sources are online.

Vampirism

Mort · Passive

Legend

Whenever you hit enemies, restore life.

Build role: A healing fallback when incidental hits from Merris are frequent enough to sustain it; it is not the build's primary damage engine.

Gear Priorities

primary

  • Summon Damage

    Scales all five blessing summons plus Fire Pals, Pet Dragon, and item-granted companions.

  • Armor

    Keeps Merris alive while she gives up direct attacks and lets the army do the fighting.

secondary

  • Summon Duration

    Overlaps more temporary skeletons, clones, and fire creatures alongside Deathlessness.

  • Shard Pull Area

    Collects experience safely while Merris keeps moving and avoids breaking Channel.

useful

  • Cooldown Reduction

    Accelerates The Summoner's permanent damage cycles and other cooldown-based support.

Unique Boosts

The Summoner item sprite

Great if you have it

The Summoner

Epic · Tier 3 · Sorceress

The Summoner staff is Merris-specific and adds skeletons, +75% Summon Damage, and +30% Cooldown Reduction—every fixed effect supports this exact engine.

Colorful Gloves item sprite

Great if you have it

Colorful Gloves

Mythic · Tier 2 · Unrestricted

Adds three status-applying parrots together with Summon Damage, Armor, and Shard Pull Area. The extra statuses also improve Malady and Gehenna.

Red Dragon Ring item sprite

Situational unique

Red Dragon Ring

Mythic · Tier 3 · Unrestricted

Adds another Red Dragon and fixed Summon Damage for the full fire-menagerie version, but the build remains functional without it.

Talents

Fellowship

Rank 5/5
Core

Your Summon Damage is increased.

Build impact: Adds +10% Summon Damage to every creature in the menagerie.

Affection

Rank 3/3
Core

You have more Summon slots.

Build impact: Adds three Summon slots, taking Merris from two base slots to five.

Channel

Rank 4/4
Core

While you are not attacking, you and your Summons deal more damage.

Build impact: While Merris is not attacking, she and all Summons deal +40% Damage.

Fire Pals

Rank 3/3
Core

Fire Elementals fight alongside you, Burning enemies they hit.

Build impact: Adds three permanent Fire Elementals with 3 base damage each; their attacks apply Burning.

Pet Dragon

Rank 1/1
Core

A Red Dragon fights alongside you, Burning enemies with its breath.

Build impact: Adds Merris's 250-Life Red Dragon, which burns packs without consuming a blessing slot.

Green Tea

Rank 5/5
High Priority

You and your Summons have increased movement speed.

Build impact: Adds +25% Movement Speed to Merris and +50% Movement Speed to her Summons so the army reaches new targets quickly.

Concentration

Rank 5/5
High Priority

You gain more experience.

Build impact: Adds +5% Experience Gain, helping the summon package reach its key upgrades sooner.

Astral Warp

Rank 3/3
High Priority

Your experience pull area is increased.

Build impact: Adds +60% Pull Area so Merris can collect experience while circling behind her army.

Arcane Intelligence

Rank 3/4
High Priority

Your chance for Expert offers is increased.

Build impact: Adds +6% Expert offers for stronger early summon and passive rolls.

Mystical Prescience

Rank 2/2
Situational

You gain more control over your god offers.

Build impact: Adds four Alterations for assembling the specific Mort, Time, and Summer package.

Lightning Circle

Rank 1/5
Situational

Whenever you dash, a Lightning Circle damages enemies around you.

Build impact: Provides a small dash-triggered safety ring while Merris avoids attacking.

Talent Tree

Alternatives

Five-slot loadout

Merris starts with two Summon slots and Affection adds three. Ravens, Necromancy, Clone, Fire Elementals, and Fire Dragon fill all five; later Summons are replacements, not additions.

Stop attacking

Channel grants +40% Damage while Merris is not attacking. Use movement, dashes, Meteor Shower, and autonomous summons once the army is established.

No Mort?

Use Ninh for Stone Golem and Terracotta Army. You lose the Ravens-to-Necromancy loop and Influence, but keep a large five-slot army with direct Summon bodies.

No Time?

Use Winter for Frost Wolves and Crystalline Deer. You gain Chill and control but lose The Summoner's permanent damage growth and Deathlessness.

Safer god trio

Replace Summer with Lady Justice for Sword of Justice, Arbiters, Protection, and Divine Shield when survival matters more than the Burning menagerie.

Offer order

Secure Necromancy or another damaging Summon early, then assemble the five core slots. Prioritize Influence, The Summoner, and Deathlessness before collecting unrelated damage skills.