Sevenfold Slash
Use Skadi's four Strike slots to create a status storm: Rupture, Chill, Freeze, and Burning stack on each target, then every Strike turns those layers into damage.
Gods

Krom
Rupture Strike engine
Shurikens
Chains of War
Hemorrhage
Rampaging Attack, Shurikens, and Chains of War provide repeated Rupture applications, while Hemorrhage directly modifies Rupture damage.

Winter
Chill, Freeze + status payoff
Ice Shards
Frost Ring
Chill to the Bone
Icebound
Ice Shards and Frost Ring layer Chill and Freeze; Chill to the Bone, Icebound, and Hoarfrost turn those layers into damage.

Summer
Burning + attack cadence
Breath of Fire
Fury
Breath of Fire supplies Burning from a Strike, Incineration extends the Burning payoff, and Fury makes the trigger attack faster.
Blessing Priorities
Core
10 blessingsRampaging Attack
Krom · Attack
Your Attacks become stronger and apply Ruptured .
Build role: Uses Skadi's single Attack blessing slot to apply Ruptured reliably and activate the Krom side of the status plan.
Shurikens
Krom · Strike
Your Attack hits shoot out rupturing shurikens for each enemy hit.
Build role: Attack hits fire rupturing Shurikens for each enemy hit, giving the status engine a high-volume Strike source.
Chains of War
Krom · Strike
Your Attack hits have a chance to create a chain that rotates around you for a limited time, damaging, rupturing and knocking back enemies.
Build role: Adds a persistent rupturing Strike that also knocks enemies back and benefits from Strike Damage, Status Damage, and Status Duration.
Hemorrhage
Krom · Passive
Legend
Rupture deals more damage for each consecutive instance of damage.
Build role: Directly modifies Rupture so repeated consecutive damage makes the Krom status layer more valuable.
Ice Shards
Winter · Strike
Your Attack hits have a chance to throw ice shards that deal damage and apply Chilled .
Build role: Adds a Chilled Strike that benefits from Flurry, White Fang, and the build's full four-Strike capacity.
Frost Ring
Winter · Power
Whenever you dash, there is a chance a frost ring spawns from you that damages and freezes enemies.
Build role: Fills one of Skadi's two base Power slots with a dash-triggered ring that damages and freezes enemies.
Chill to the Bone
Winter · Passive
Legend
Reduces the Chilled stacks needed to freeze an enemy.
Build role: Reduces the Chilled stacks required to Freeze, making the control and Icebound payoff arrive sooner.
Icebound
Winter · Passive
Immobilized enemies take more damage.
Build role: Immobilized enemies take more damage, rewarding Frost Ring's Freeze and the build's frequent Chill applications.
Breath of Fire
Summer · Strike
Every few Attack hits, you breathe fire that damages and burns enemies in front of you.
Build role: Every few Attack hits, this Strike damages and burns enemies, adding Burning as another Mythology layer.
Incineration
Summer · Power
Burning enemies leave a fire where they die.
Build role: Uses Skadi's second base Power slot to make Burning enemies leave damaging fire on death.
High Priority
3 blessingsHoarfrost
Winter · Passive
Legend
Enemies take more damage for each status they have applied to them.
Build role: Adds another per-status damage payoff that aligns directly with Mythology and the four-status core.
Fury
Summer · Passive
Your Attack Speed is increased.
Build role: Adds reliable Attack Speed, creating more Attack hits to trigger Strike effects and refresh non-Stun statuses.
Shivers
Winter · Passive
Your Status effects last longer.
Build role: Extends the duration of the build's status effects alongside White Fang.
Situational
2 blessingsChilling Attack
Winter · Attack
Your Attacks become stronger and apply Chilled .
Build role: Use instead of Rampaging Attack when Freeze consistency matters more than Rupture and Hemorrhage.
Searing Attack
Summer · Attack
Your Attacks become stronger, apply Burning and have a chance to create fire trails that burn enemies.
Build role: Use instead of Rampaging Attack when you need Burning from the Attack slot; it cannot coexist with the Rupture Attack.
Gear Priorities
primary
Strike Damage
Scales the four-Strike package: Shurikens, Chains of War, Ice Shards, and Breath of Fire.
Attack Speed
More Attack hits mean more chances to trigger Strikes and more refreshes from Relentless.
secondary
Luck
Supports the chance-based Attack-hit Strike triggers and Frost Ring.
Strike Area
Helps the Strike sources and Frost Ring cover more enemies so their status layers spread through a pack.
useful
Status Duration
Keeps Rupture, Chill, Freeze, and Burning active longer for White Fang, Mythology, and the passive payoffs.
Unique Boosts

Great if you have it
The Scorpion Queen
Mythic · Tier 2 · Warrior
This Warrior greatsword can repeat a Strike, while also granting Damage, Attack Speed, and Strike Damage.

Great if you have it
The Shadow Trail
Mythic · Tier 2 · Warrior
This Warrior greatsword grants Status Damage and converts part of that bonus into Attack, Strike, and Power Damage.
Talents
Lead By Example
Rank 1/1You have more Strike and Summon slots.
Build impact: Adds one Strike slot, taking Skadi from three base slots to four and leaving room for a broad Strike package.
Dragon Slayer
Rank 5/5Your Strike damage sources apply a stackable status that increases Summon and Status damage taken permanently.
Build impact: Every Strike damage source applies its permanent stack at 100% chance, increasing Summon and Status damage taken by +35% per stack.
Flurry
Rank 4/4Your Strikes have more projectiles.
Build impact: Adds four Strike projectiles, multiplying the build's chances to apply and capitalize on statuses.
White Fang
Rank 5/5Your statuses deal more damage and last longer.
Build impact: Adds +20% Status Damage and +20% Status Duration to the Rupture, Chill, Freeze, and Burning package.
Mythology
Rank 1/1Enemies take more damage for each status they have applied to them.
Build impact: Enemies take +15% Damage for every status applied to them, the build's final multi-status payoff.
Relentless
Rank 1/1Your attack hits refresh non-stun statuses.
Build impact: Attack hits refresh non-Stun statuses, preserving the layers that power Mythology and the status damage plan.
Warrior's Courage
Rank 5/5Your Attacks and Strikes deal more damage.
Build impact: Adds +10% Attack and Strike Damage to the trigger attack and every selected Strike.
Dedication
Rank 5/5All damage you and your Summons deal is increased.
Build impact: Adds +20% universal Damage to both Skadi's attacks and the complete Strike package.
Fervor
Rank 2/5You attack faster.
Build impact: Adds +4% Attack Speed, producing more Attack hits to trigger Strike effects and refresh statuses.
Lucky Star
Rank 3/3You are luckier.
Build impact: Adds +6% Luck for the chance-based Strike and Power triggers in the loadout.
Innate Prescience
Rank 2/2You gain more control over your god offers.
Build impact: Adds two Alterations for more control over the three-god Strike package.
Howling Swing
Rank 2/3Your attack hits have a chance to apply Fear .
Build impact: Gives Attack hits a 14% chance to apply Fear, adding another status layer for Mythology.
Talent Tree
Dedication
Rank 5 / 5All damage you and your Summons deal is increased.
- Damage: +20%
Lucky Star
Rank 3 / 3You are luckier.
- Luck: +6%
Whim of the Free Soul
Rank 0 / 1You gain more control over your god offers.
- Rerolls: +2
Innate Prescience
Rank 2 / 2You gain more control over your god offers.
- Alterations: +4
Hero's Journey
Rank 0 / 1You deal more damage to Skeletons.
- Damage: +100%
Beginner’s Luck
Rank 0 / 3Your Attacks have a chance to deal critical damage.
- Attack Critical Chance: +1%
Selki
Rank 0 / 3Summon A Wolf fights alongside you. It gain increased value from any Life, Life Regeneration, Damage, Attack Speed, and Movement Speed bonuses.
- Wolf: Minimum Damage: +40
- Wolf: Maximum Damage: +80
- Wolf: Attack Time: +0.5s
- Wolf: Attack Area: +120
- Wolf: Movement Speed: +280
- Wolf: Life: +120
- Wolf: Life Regeneration: +2
- Wolf: Increased Value: +350%
Highlander Warp
Rank 0 / 5You have increased Life Reneration.
- Life Regeneration: +10%
Spirited Warp
Rank 0 / 3Your experience pull area is increased.
- Pull Area: +20%
Fervor
Rank 2 / 5You attack faster.
- Attack Speed: +4%
Relentless
Rank 1 / 1Your attack hits refresh non-stun statuses.
Wolf Pack
Rank 0 / 5Your Wolf has increased Movement Speed.
- Wolf Pack: Wolf Movement Speed: +8%
White Fang
Rank 5 / 5Your statuses deal more damage and last longer.
- Damage: +20%
- Duration: +20%
Warrior's Courage
Rank 5 / 5Your Attacks and Strikes deal more damage.
- Damage: +10%
Howling Swing
Rank 2 / 3Your attack hits have a chance to apply Fear .
- Howling Swing: Chance: +14%
Natural Agility
Rank 0 / 5You move faster.
- Move Speed: +2%
Lead By Example
Rank 1 / 1You have more Strike and Summon slots.
- Strike Slots: +1
- Summon Slots: +1
Undertaking
Rank 0 / 5Your Prime damage is increased.
- Damage: +3%
Dragon Slayer
Rank 5 / 5Your Strike damage sources apply a stackable status that increases Summon and Status damage taken permanently.
- Dragon Slayer: Chance: +100%
- Dragon Slayer: Damage: +35%
Intense Training
Rank 0 / 3Your chance of Adept offers is increased.
- Adept Offers: +10%
Thrill of the Fight
Rank 0 / 4Your attack hits have a chance to lifesteal.
- Thrill of the Fight: Chance: +1%
- Thrill of the Fight: Lifesteal on Hit: +15
Flurry
Rank 4 / 4Your Strikes have more projectiles.
- Flurry: Projectile Count: +4
Fetch!
Rank 0 / 5Your Wolf has increased attack speed.
- Fetch!: Wolf Attack Speed: +10%
Wild Charge
Rank 0 / 4Your Attack Damage is increased by a percentage of your Movement Speed.
- Wild Charge: Movement Speed to Attack Damage: +3%
Bitter Work
Rank 0 / 4While you have no dash charges, your attacks have a chance to trigger an additional attack.
- Bitter Work: Chance Without Dash Charges: +10%
Untapped Potential
Rank 0 / 4Your attacks have a chance to apply Ruptured , Burning , Marked , Poisoned , Chilled , Frozen or Weakened .
- Untapped Potential: Chance per Status: +3%
Loyalty
Rank 0 / 5Your Wolf deals more damage and can't be charmed.
- Loyalty: Wolf Damage: +20%
- Loyalty: Charm Resistance: +20%
Song of the North
Rank 0 / 1While at full life, you and yours [sic] Summons deal more damage.
- Damage: +33%
Wanderer
Rank 0 / 1A random skill you have gains +1 level on every 2 levels you gain.
- Wanderer: Skill Levels: +1
- Wanderer: Hero Levels: +2
Mythology
Rank 1 / 1Enemies take more damage for each status they have applied to them.
- Damage: +15%
Torr
Rank 0 / 1Another Wolf fights alongside you.
- Torr: Minimum Damage: +120
- Torr: Maximum Damage: +240
- Torr: Attack Time: +0.5s
- Torr: Attack Area: +120
- Torr: Movement Speed: +280
- Torr: Life: +120
- Torr: Life Regeneration: +2
- Torr: Increased Value: +350%
Heroic Training
Rank 0 / 1Your Adept blessings deal more damage.
- Damage: +250%
Alternatives
Strike capacity
Skadi has three base Strike slots. Lead By Example adds one, for four total; the core fills all four, so later Strikes are swaps rather than additions.
No Krom?
Keep Winter and Summer, then take Aegir for Tidal Wave and Whirlpool. You lose Rupture and Hemorrhage but retain Chill, Freeze, Burning, and the per-status payoffs.
No Winter?
Keep Krom and Summer, then take Lady Justice for Sword of Justice and Arbiters. This trades Freeze and Icebound for a different status and Strike package.
No Summer?
Keep Krom and Winter; replace Incineration with another control or damage Power. You lose Burning but preserve the Rupture-to-Freeze core.
Attack-slot choice
Rampaging Attack is the default because it enables Rupture and Hemorrhage. Chilling Attack or Searing Attack are valid single-slot swaps when one missing status needs more consistency.