Skadi overview
Skadi full-body sprite

Sevenfold Slash

Use Skadi's four Strike slots to create a status storm: Rupture, Chill, Freeze, and Burning stack on each target, then every Strike turns those layers into damage.

Gods

Krom

Rupture Strike engine

  • Shurikens
  • Chains of War
  • Hemorrhage

Rampaging Attack, Shurikens, and Chains of War provide repeated Rupture applications, while Hemorrhage directly modifies Rupture damage.

Winter

Chill, Freeze + status payoff

  • Ice Shards
  • Frost Ring
  • Chill to the Bone
  • Icebound

Ice Shards and Frost Ring layer Chill and Freeze; Chill to the Bone, Icebound, and Hoarfrost turn those layers into damage.

Summer

Burning + attack cadence

  • Breath of Fire
  • Fury

Breath of Fire supplies Burning from a Strike, Incineration extends the Burning payoff, and Fury makes the trigger attack faster.

Blessing Priorities

Core

10 blessings

Rampaging Attack

Krom · Attack

Your Attacks become stronger and apply Ruptured .

Build role: Uses Skadi's single Attack blessing slot to apply Ruptured reliably and activate the Krom side of the status plan.

Shurikens

Krom · Strike

Your Attack hits shoot out rupturing shurikens for each enemy hit.

Build role: Attack hits fire rupturing Shurikens for each enemy hit, giving the status engine a high-volume Strike source.

Chains of War

Krom · Strike

Your Attack hits have a chance to create a chain that rotates around you for a limited time, damaging, rupturing and knocking back enemies.

Build role: Adds a persistent rupturing Strike that also knocks enemies back and benefits from Strike Damage, Status Damage, and Status Duration.

Hemorrhage

Krom · Passive

Legend

Rupture deals more damage for each consecutive instance of damage.

Build role: Directly modifies Rupture so repeated consecutive damage makes the Krom status layer more valuable.

Ice Shards

Winter · Strike

Your Attack hits have a chance to throw ice shards that deal damage and apply Chilled .

Build role: Adds a Chilled Strike that benefits from Flurry, White Fang, and the build's full four-Strike capacity.

Frost Ring

Winter · Power

Whenever you dash, there is a chance a frost ring spawns from you that damages and freezes enemies.

Build role: Fills one of Skadi's two base Power slots with a dash-triggered ring that damages and freezes enemies.

Chill to the Bone

Winter · Passive

Legend

Reduces the Chilled stacks needed to freeze an enemy.

Build role: Reduces the Chilled stacks required to Freeze, making the control and Icebound payoff arrive sooner.

Icebound

Winter · Passive

Immobilized enemies take more damage.

Build role: Immobilized enemies take more damage, rewarding Frost Ring's Freeze and the build's frequent Chill applications.

Breath of Fire

Summer · Strike

Every few Attack hits, you breathe fire that damages and burns enemies in front of you.

Build role: Every few Attack hits, this Strike damages and burns enemies, adding Burning as another Mythology layer.

Incineration

Summer · Power

Burning enemies leave a fire where they die.

Build role: Uses Skadi's second base Power slot to make Burning enemies leave damaging fire on death.

High Priority

3 blessings

Hoarfrost

Winter · Passive

Legend

Enemies take more damage for each status they have applied to them.

Build role: Adds another per-status damage payoff that aligns directly with Mythology and the four-status core.

Fury

Summer · Passive

Your Attack Speed is increased.

Build role: Adds reliable Attack Speed, creating more Attack hits to trigger Strike effects and refresh non-Stun statuses.

Shivers

Winter · Passive

Your Status effects last longer.

Build role: Extends the duration of the build's status effects alongside White Fang.

Situational

2 blessings

Chilling Attack

Winter · Attack

Your Attacks become stronger and apply Chilled .

Build role: Use instead of Rampaging Attack when Freeze consistency matters more than Rupture and Hemorrhage.

Searing Attack

Summer · Attack

Your Attacks become stronger, apply Burning and have a chance to create fire trails that burn enemies.

Build role: Use instead of Rampaging Attack when you need Burning from the Attack slot; it cannot coexist with the Rupture Attack.

Gear Priorities

primary

  • Strike Damage

    Scales the four-Strike package: Shurikens, Chains of War, Ice Shards, and Breath of Fire.

  • Attack Speed

    More Attack hits mean more chances to trigger Strikes and more refreshes from Relentless.

secondary

  • Luck

    Supports the chance-based Attack-hit Strike triggers and Frost Ring.

  • Strike Area

    Helps the Strike sources and Frost Ring cover more enemies so their status layers spread through a pack.

useful

  • Status Duration

    Keeps Rupture, Chill, Freeze, and Burning active longer for White Fang, Mythology, and the passive payoffs.

Unique Boosts

The Scorpion Queen item sprite

Great if you have it

The Scorpion Queen

Mythic · Tier 2 · Warrior

This Warrior greatsword can repeat a Strike, while also granting Damage, Attack Speed, and Strike Damage.

The Shadow Trail item sprite

Great if you have it

The Shadow Trail

Mythic · Tier 2 · Warrior

This Warrior greatsword grants Status Damage and converts part of that bonus into Attack, Strike, and Power Damage.

Talents

Lead By Example

Rank 1/1
Core

You have more Strike and Summon slots.

Build impact: Adds one Strike slot, taking Skadi from three base slots to four and leaving room for a broad Strike package.

Dragon Slayer

Rank 5/5
Core

Your Strike damage sources apply a stackable status that increases Summon and Status damage taken permanently.

Build impact: Every Strike damage source applies its permanent stack at 100% chance, increasing Summon and Status damage taken by +35% per stack.

Flurry

Rank 4/4
Core

Your Strikes have more projectiles.

Build impact: Adds four Strike projectiles, multiplying the build's chances to apply and capitalize on statuses.

White Fang

Rank 5/5
Core

Your statuses deal more damage and last longer.

Build impact: Adds +20% Status Damage and +20% Status Duration to the Rupture, Chill, Freeze, and Burning package.

Mythology

Rank 1/1
Core

Enemies take more damage for each status they have applied to them.

Build impact: Enemies take +15% Damage for every status applied to them, the build's final multi-status payoff.

Relentless

Rank 1/1
High Priority

Your attack hits refresh non-stun statuses.

Build impact: Attack hits refresh non-Stun statuses, preserving the layers that power Mythology and the status damage plan.

Warrior's Courage

Rank 5/5
High Priority

Your Attacks and Strikes deal more damage.

Build impact: Adds +10% Attack and Strike Damage to the trigger attack and every selected Strike.

Dedication

Rank 5/5
High Priority

All damage you and your Summons deal is increased.

Build impact: Adds +20% universal Damage to both Skadi's attacks and the complete Strike package.

Fervor

Rank 2/5
Situational

You attack faster.

Build impact: Adds +4% Attack Speed, producing more Attack hits to trigger Strike effects and refresh statuses.

Lucky Star

Rank 3/3
Situational

You are luckier.

Build impact: Adds +6% Luck for the chance-based Strike and Power triggers in the loadout.

Innate Prescience

Rank 2/2
Situational

You gain more control over your god offers.

Build impact: Adds two Alterations for more control over the three-god Strike package.

Howling Swing

Rank 2/3
High Priority

Your attack hits have a chance to apply Fear .

Build impact: Gives Attack hits a 14% chance to apply Fear, adding another status layer for Mythology.

Talent Tree

Alternatives

Strike capacity

Skadi has three base Strike slots. Lead By Example adds one, for four total; the core fills all four, so later Strikes are swaps rather than additions.

No Krom?

Keep Winter and Summer, then take Aegir for Tidal Wave and Whirlpool. You lose Rupture and Hemorrhage but retain Chill, Freeze, Burning, and the per-status payoffs.

No Winter?

Keep Krom and Summer, then take Lady Justice for Sword of Justice and Arbiters. This trades Freeze and Icebound for a different status and Strike package.

No Summer?

Keep Krom and Winter; replace Incineration with another control or damage Power. You lose Burning but preserve the Rupture-to-Freeze core.

Attack-slot choice

Rampaging Attack is the default because it enables Rupture and Hemorrhage. Chilling Attack or Searing Attack are valid single-slot swaps when one missing status needs more consistency.